Identity → Land destruction to the point of island-mutiny-style isolation for the opponent
Colors → Black
Team Captain → Demonic Hordes
Key Players → Sinkhole, Icy Manipulator, Black Vise, Cyclopean Tomb, Worms of the Earth
Description→ The strategy for this team is simple -- cut off the opponents supply of lands by either destroying them or turning them into swamps so the opponent has no resources to.do.anything. There are as many creatures in this deck than there are land-kill cards, which is highly unusual, yet reinforces the central goal; no more lands for them.
Identity → A wily, oft-reckless team with blink-twice-and-you've-lost speed.
Colors → Green
Team Captain → Yavimaya Ants
Key Players → Gaea's Touch, Sylvan Library, City of Solitude, Aluren, Fallow Wurm
Description→ Win, and win immediately. Darwin's fast, maybe the fastest team of all, and they're out to bury you in the first seven turns. Pose a longer game, and they'll introduce a few other wrinkles to protect their own while sustaining the onslaught.
Identity → Let's take all these creatures out of the graveyard and put them right back into play, sound good?
Description → The Things are bad dream that won't go away. They're reckless and relentless. They'll risk everything to destroy every living thing in play. And why not, their graveyard is as lively as a puppy day care, and they'll play thru it like a second hand.
Identity → DE-FENSE! DE-FENSE!
Colors → White
Team Captain → White Knight
Key Players → Armageddon, Crusade, Wrath of God, Kjeldoran Outpost, Kjeldoran Home Guard
Description→ Crusade's tiny, no-nothing creatures look like mincemeat. But after getting pumped up by a few teammates, they'll look like butchers. Fast attack. Big defense. Resource depletion. With that, you have, that's right, Smashed Potatoes..?
BAD ASS FAULT
Identity → Can we have lands? No. Can we have a hand? No. Do we have a chance? Also, no.
Description→ Lands to summon cards, and a hand full of cards to summon - critical to winning any game. Unfortunately for you, Bad Ass Fault isn't interested in your chance at winning, and has plans to decimate both. Step lightly.
Identity → The seven plagues of the apocalypse just arrived, and they think you owe them money
Description→ The Slivers are a hilarious evil, except no one's laughing but them. Opponents beware, this Lining team is a flat-out nightmare. Their shared abilities spread to each other on the battlefield like lice in a kindergarten classroom. From up close or afar, that's a storming swarm of mayhem ready to unleash hell on you.
Identity → Take as much mana as you need, it'll be your undoing.
Colors → Blue & Red
Team Captain → Rathi Dragon
Key Players → Manabarbs, Maze of Ith, Invoke Prejudice, Wall of Tears, Wall of Heat
Description → Ma-na! Ma-na! MA-NA! Come one, come all! Bring your mana! Use your mana! Exhaust your mana...
Identity → A smorgasbord of older cards that might've been good, but could, again, also be territrocious.
Colors → Black & Green
Team Captain → Yawgmoth Demon
Key Players → Su-Chi, Titania's Song, Mana Vault, Priest of Yawgmoth, Tetravus
Description→ Full disclosure, we'd like to get Yawgmoth Demon in play and we'd like that to happen right now. We're aware of the drawbacks and, frankly, we could care less. Yup, that's right, we've built an entire roster around him and belle-to-be Titania's Song. It's going to be glorious.
Description→ Time to head for the hills. The Stormy's are a classic burn deck, and they're armed to the melting teeth with smoke-makers. Counter to their predecessor, Fire Drilled, this squad is super fast, agile and adaptable. Count 'em out, and you'll get cooked up extra crispy.
Identity → You know what they say about big hands...
Colors → Black, Red & Blue
Team Captain → Underworld Dreams
Key Players → Howling Mine, Wheel of Fortune, Winds of Change, Teferi's Puzzle Box, Shocker
Description→ There's a problem. If we draw, we lose. Not drawing is, well, it's not really an option. We HAVE to draw - it's like breathing in this game. Drawing means our hand gets larger and, well, we have no protection, not like those guys with their...their...they're Big Gloves.
Identity → Take a good look at your creatures, they'll be gone soon.
Description → They will NOT be beaten by your stable of creatures. Nope, nope, nope. Don't even bring 'em. Do, and they'll be exterminated immediately. Don't, well we don't advise that either. Good luck with game planning, we certainly don't have one for you.
Description → Hidden in plain sight, the Monsters will have you hidden beneath your sheets incapable of tearing your eyes away from the incredibly enticing prospect to see..what’s…coming.
The Anti-Dopes (Inactive)
Identity → You wouldn't want to play against yourself, right? We're banking on it.
Colors → Blue
Team Captain → Clone
Key Players → Field of Dreams, Control Magic, Steal Artifact, Copy Artifact, Backfire
Description → We prefer to play with our cards on the table...that are also your cards...so we'd actually prefer to play with your cards on the table. So c'mon, lay it all out there, it's time to see if you have what it takes to beat yourself.
Description→ There's just no easy way to say this, but prepare to be glopped on. And we mean from all angles...at all times...when you least expect it. That's the thing with Glop Artists, their unpredictability is the only predictable thing about them.
Frozen Stiffs (inactive)
Identity → Ever feel like you're stuck in the mud? Flat out stymied? Or just frozen solid? Well, you will.
Description → Immobilizing opponents since 2016. Lands, creatures...we don't discriminate. Destroyed? No. Frozen in place? 100% yes. Fail to adapt, and you'll never get rid of us, just like Groundhog Day. Okay campers, rise and shine, and don't forget your booties 'cause it's coooooold out there..
Murphy's Law (inactive)
Identity → What has attack, might and spills red all over?
Description → A team modeled after their namesake, Murphy, this crew is young and nimble, wildly unaware of their size and strength, and is uber-bulldozer'y. Opponents beware, anything that can go wrong, will go wrong.
Fire Drilled (inactive)
Identity → An eyebrow-raising show of mana and damage multipliers to fuel an inferno of hurt for any opponent.
Colors → Red
Team Captain → Shivan Dragon,
Key Players → Mana Flare, Rock Hydra, Disintegrate, Crimson Hellkite, Power Surge
Description→ Fire Drilled thrives on storming your gates with a full frontal of direct-damage-assault. Not interested in that? The FD barracks of bruising creatures also benefit from their mana multipliers. You might think you do too, but you don't.
The Attritionists (inactive)
Identity → Do less.
Colors → Black
Team Captain → Hecatomb
Key Players → Sengir Autocrat, Death Pits of Rath, Bottomless Pit, Desolation, The Rack
Description → Competing with The Attritionists is like trench warfare with quicksand. Try to get out and you're sunk. Stay put, sunk. Peak out, you're toast. Doing less isn't enticing either. Looks like there's nowhere to go but down.
Thrull Frottle (inactive)
Identity → An ode to the first deck I ever created, but refactored to get blown out by 10 instead of 20 each game
Colors → Black
Team Captain → Breeding Pit
Key Players → Hecatomb, Lord of the Pit, Soul Exchange, Drain Life, Lake of the Dead
Description→ What happens when you create terrible, just pathetic creatures then sacrifice them over and over for big scary monsters and direct damage? You get Thrull Frottle.
Identity → A roster of cards that have never been good, but have never been bad...(?)
Description→ Nothing like an amalgamation of old favorite cards. Team 10 may not be in contention for the T-Yellow Award any time soon, they'll certainly battle for "Best Looking" with a slew of cards that bring back fits of nostalgia with each glance. Here's to looking at you, 10.
The Doldrums (inactive)
Identity → Plan on playing any creatures? Artifacts? Enchantments? ...Spells? Funny, we don't plan on it either.
Description → Welcome to the most uneventful game you'll play all season. The Doldrums cannot wait for you to draw hand-over-fist while ensuring you successfully cast absolutely nothing. Little by little, turn by turn, they're going erode your library until there's nothing left. Wait too long, and you'll be staring at the largest creature in the game. Good luck!
Description→ The biggest, most ridiculous group of green creatures I could find. Forget lions, tigers and bears, you've got way bigger problems with this team. You know what, I probably owe each of you an apology. This team is unfair, and I know it. You may not, but you will.
El Kamino (inactive)
Identity → Clone army of white plastic helmets? Not quite - just don't wait too long to find out.
Description→ Taking a page out of the Dead Heads Playbook, El Kamino's game plan is to summon creatures, mask their identities, clone them, and then hit the 'attack immediately' button. An army of clones, ok. An army of clones of...the single largest creature in the game!? Maybe bring your rabbit's foot?
Black & Blueses (inactive)
Identity → Resource depletion in hand, library, creatures, spells, you name it. Good luck.
Description→ Slow the game down. Eliminate the opponents library card after card, and punish them for discarding anything from his/her hand. B&B wants a drain of a game, and will counter and kill anything that seeks to stop them.
Dead Heads (inactive)
Identity → Trick or re-treat!
Colors → Red & Black
Team Captain → Goblin Grenade
Key Players → Goblin Recruiter, Goblin Bomb, Goblins of the Flarg, Hidden Horror, Kjeldoran Dead
Description → Goblins and skeletons make for an awful nice Halloween scare. A battlefield full of them, though, guarantees a spooky cocktail of unrestrained mayhem.
Mystery Flavor (inactive)
Identity → One thing is for certain, there is absolutely no core objective for this group of old favorites.
Description → Similar to Team 10, the Flavors are a mish-mosh of great cards sitting idly by on the sidelines - kind of like how a fruit cake is made which begs the question; does anyone even like fruit cake?